jsGameSoup is a framework for making games for the Web using JavaScript and HTML5. It abstracts away some of the complexity of developing Javascript games for multiple browsers. It currently runs under new versions of Firefox (Gecko), Safari/Chrome (WebKit), and Internet Explorer 6 and higher. It does not require any proprietary technologies like Flash or Silverlight.
PodSixNet is a lightweight network layer designed to make it easy to write multiplayer games in Python. It uses Python's built in asyncore library and rencode.py (included) to asynchronously serialize network events and arbitrary data structures, and delivers them to your high level classes through simple callback methods. Each class within your game client that wants to receive network events subclasses the ConnectionListener class and then implements Network_* methods to catch specific user-defined events from the server. You don't have to wait for buffers to fill, check sockets for waiting data, etc. Just do connection.Pump() once per game loop and the library will handle everything else for you, passing off events to all classes that are listening. Sending data back to the server is just as easy by using connection.Send(mydata). Likewise on the server side, events are propagated to Network_* method callbacks and data is sent back to clients with the client.Send(mydata) method.
progress Cheese tracker is developing into a great and very usable tracker. In my opinion the area in which Linux trackers such as soundtracker are currently falling behind is that of effects. Chee...