Fabulous game ...
and a really nice implementation with a very challenging AI. Pity that it's practically abandoned... the binaries are usable if one installs an old version of libstdc++ and fudges things a bit, but I've not managed to build from source at all. There is no configure script, and I've not managed to work out from the C++ error messages what the project's true dependencies are (it probably includes a specific C++ std.lib. version :-/ )
Re: Portability is always hard to achieve
> Developers should
> learn to use the autotools properly
> instead of agreeing with users who bash
> against them.
I think that if almost no one manage to make a "proper" autotools project, that says more about the project than the developers. If it was easy to learn to use the autotools properly, people would have done it, and every open source project of any size would pretty soon run into a guy who said "here, I'll fix your build scripts, they're too ugly right now". That just isn't happening...