ENet for C# wraps the C-language ENet networking library. For games and other realtime applications, if you use TCP, old data can hold up newer data, even if it is no longer relevant (old positions, etc.). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.
CryptSharp provides a number of password crypt algorithms: BCrypt, MD5 (and Apache's htpasswd variant), PHPass (WordPress, phpBB, Drupal), SHA256, SHA512, and Traditional and Extended DES. It also includes Blowfish, SCrypt, and PBKDF2 for any HMAC (.NET's built-in PBKDF2 implementation supports only SHA-1). If you are looking to store passwords, odds are CryptSharp will have the algorithm you want.
NetIRC2 is an easy-to-use .NET IRC client library. It supports all major features relevant to making a chat client or bot. It has full support for synchronization contexts. You can use it from a Windows Forms or WPF GUI thread and chat events will be automatically dispatched, allowing you to completely ignore multithreading. It uses byte arrays internally, so mixed encodings can be handled. The IrcClient class can even be used as a component in the Forms Designer. Because it speeds up connect times with some IRC servers, an Ident server is included as well.