IrrXML is a high speed and easy-to-use XML parser without external dependencies. It is very small and provides forward- only, read-only access to a stream of non-validated XML data through an extensible object oriented interface. It ideally fits into realtime projects which need to read XML data without overhead, like games.
CFL (Compressed File Library) is meant for the save-files used by games, and other sorts of data files. Its features include pluggable class factories, easy CFL file creation at runtime, and the ability to have multiple separate CFL objects in memory at the same time. The package also includes a CFL testing tool to make it easier to port the library and to create additional plug-in compressors, preprocessors, and ciphers. It also includes a makecfl utility, which makes it easy to create ini files.
EGSL is a small interpreter which can execute Lua scripts. It includes some functions for fast and easy game development. These are image manipulation functions, functions for 2D drawing, sound and music, input via mouse, keyboard, and joypad, and some helper functions. The engine is based on SDL, SDL_gfx, and SDL_mixer, and additionally on SDL_image on Haiku-OS.
libunibreak is an implementation of the line breaking and word breaking algorithms as described in Unicode Standard Annex 14 and Unicode Standard Annex 29. It is a superset of, and supersedes, liblinebreak. It is designed to be used in a generic text renderer. FBReader is one real-world example.