IoBind uses meta-programming and policies to create readers and writers for complex objects at compile time. In other words, it is a code factory that produces customized readers and writers; you give the action to take and the objects to process, and it will generate the corresponding code: STL containers, uBLAS matrices, etc.
The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.
U++ is a C++ cross-platform rapid application development suite focused on programmers' productivity without sacrificing runtime performance. Based on strictly deterministic design, it provides a viable alternative to garbage-collected platforms, even for business logic oriented problems.
The CFD General Notation System (CGNS) provides a general, portable, and extensible standard for the storage and retrieval of computational fluid dynamics (CFD) analysis data. CGNS is designed to facilitate the exchange of data between sites and applications, and to help stabilize the archiving of aerodynamic data.
zlib is designed to be a free, general-purpose, legally unencumbered, lossless data-compression library for use on virtually any computer hardware and operating system. The zlib data format is itself portable across platforms. Unlike the LZW compression method used in Unix compress(1), the compression method currently used in zlib essentially never expands the data. (LZW can double or triple the file size in extreme cases.) zlib's memory footprint is also independent of the input data and can be reduced, if necessary, at some cost in compression.