19 projects tagged "zlib"

No download No website Updated 19 Apr 2009 Pimpmobile

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Pop 17.52
Vit 43.20

Pimpmobile is a high-performance sample-based music playback engine targeting the Nintendo Game Boy Advance.

Download Website Updated 06 May 2009 Fing

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Pop 55.91
Vit 43.02

Fing is a command line tool for network and service discovery. It provides you a complete view of any network in a very short time. Its smart discovery automatically detects the network type and uses the best technique to scan it. The best results are achieved on Ethernet networks (including Wireless ones), where Fing is able to detect all network hosts, firewalled ones included. The service discovery feature quickly detects active TCP services on a target host or network. Fing is based on Look@LAN.

Download Website Updated 30 Apr 2010 Bullet

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Pop 35.71
Vit 38.62

Bullet is a 3D game multiphysics library that provides state of the art collision detection and soft body and rigid body dynamics. Bullet is integrated into Cinema 4D, Lightwave, and Blender. A Houdini and Maya Plugin is available. It has a modular extendible C++ design with hot-swap of most components. The back-ends were optimized for pthreads/Win32 Threads multi-threading and PS3 Cell SPU. Other features include discrete and continuous collision detection (CCD), swept collision queries, ray casting with custom collision filtering, generic convex support (using GJK), capsule, cylinder, cone, sphere, box, and non-convex triangle meshes. Rigid body dynamics include constraint solvers, generic constraints, ragdolls, hinges, and ball-sockets. Constraint limits and motors are supported. Soft body support includes cloth, rope, and deformable objects. Import and export into COLLADA 1.4 Physics format is supported. Dynamic deformation of non-convex triangle meshes is supported by refitting the acceleration structures.

No download No website Updated 27 Jan 2011 Kowalski

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Pop 24.94
Vit 34.94

The Kowalski project aims to provide a data driven, lightweight cross platform audio solution. The target audience is developers of games and similar applications where real time audio plays an important role. The Kowalski engine, which is the runtime component, relies only on host-specific external libraries to pass the final output buffers to the audio hardware. All other processing is done in the engine code. Features include positional audio (distance attenuation, cone attenuation, Doppler shift, binaural panning), real time Ogg Vorbis decoding, a powerful mix bus system, and tools to build, validate, and view Kowalski data.

No download No website Updated 30 Jan 2011 Outliner Lighto

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Pop 20.37
Vit 34.89

Outliner Lighto is a console-based outliner/hierarchical editor. An outliner is used to edit an hierarchy of text (a tree with text in every node). This hierarchy can represent anything the user wants, like TODO lists, calendar, tasks, address book, bookmarks, etc. It is based on FreePascal's video and keyboard units.

Download Website Updated 22 Sep 2012 Hierarchical Data Format

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Pop 273.67
Vit 33.00

HDF (Hierarchical Data Format) is a general purpose library and file format for storing scientific data. It arranges data into datasets (multidimensional arrays) and groups (a structure for organizing objects).

Download No website Updated 01 Nov 2011 python-gzipstream

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Pop 16.09
Vit 30.69

python-gzipstream is a streaming gzip handler for Python. It extends the functionality of the gzip.GzipFile class to allow the processing of streaming data.

Download Website Updated 26 Sep 2013 ClanLib

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Pop 273.72
Vit 30.59

ClanLib is a cross-platform game SDK currently supporting Windows and Linux. It provides easy-to-use interfaces for 2D graphics, input, sound, resources, networking, GUI, OpenGL, and more. The goal is to provide a game SDK that does all the dirty work that all modern games need to implement anyway, thus making the game developer concentrate on the gameplay instead of reinventing the wheel over and over again.

No download No website Updated 30 Dec 2011 crunch/crnlib

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Pop 16.49
Vit 29.69

crunch/crnlib is a lossy texture compression tool and library for developers that distributes and uses content in the DXT1/5/N or 3DC/BC5 compressed mipmapped texture formats. crnlib can compress mipmapped 2D textures and cubemaps to .8-1.25 bits/texel, and normal maps to 1.75-2 bits/texel. crnlib's quality and performance is competitive to transform-based solutions, or other offline/real-time DXTn compressors such as squish or ATI_Compress. crnlib implements a new form of "clustered" DXTn compression, with a compressed texture data format that was carefully designed to be very quickly transcodable directly to raw DXTn texture bits with no intermediate recompression step or individual pixel-level operations. The typical single threaded transcode to DXTn rate is equivalent to 100-250 megatexels/sec. Fast random access to individual mipmap levels is supported.

No download Website Updated 04 Sep 2012 SDL2_gfx

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Pop 18.33
Vit 25.15

SDL2_gfx is a library containing 20+ graphics primitives (line, box, circle, polygon, etc.) for SDL2.

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iBoostUp

A system optimization tool.

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DynamicReports

A Java library for reporting.