Signal Applications To Audio Networks is a program aimed at different signal processing tasks. The primary type of signals are audio signals. The user describes networks of different modules using a special language, and the modules are dynamically loaded libraries. The system can be used to create music from scratch, or to process already created audio files, and depending on the complexity of the network versus the capacity of the host machine, everything can be done in "real time".
Brook for GPUs is a compiler and runtime implementation of the Brook stream programming language for modern graphics hardware. The goals for this project are to demonstrate general purpose programing on GPUs, to provide a useful tool for developers who want to run applications on GPUs, and to research the stream language programming model, streaming applications, and system implementations.
A parsing toolkit that supports both top-down (LL(1) and Simple Precedence) and bottom-up parsing (LR(0), SLR(1), LR(1) and LALR(1)). The toolkit also supports generating Java parsers for all the bottom-up parsing methods, based on a CUP definition (similar to Yacc and CUP, but not restricted to LALR parsers only).