white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.
s3d is an XML schema for 3d scenes, objects, and so forth (intended primarily but not exclusively for computer games). The problem is that often as a games developer you need to work with many 3d editing tools and rendering engines, and there should be an easy and portable way to move objects, levels, etc. around. By having a common intermediate file format, you only need to write one exporter per tool and one importer per graphics engine. Also, you can develop generic tools which are not tied to any particular engine.
SILGraphite (formerly OpenGraphite) is a project within SIL's Non-Roman Script Initiative and Language Software Development groups to provide extensible cross-platform rendering capabilities for complex non-Roman writing systems. It consists of a rule-based programming language, Graphite Description Language (GDL), that can be used to describe the behavior of a writing system, a compiler for that language, and a rendering engine that can serve as the backend of a text processing application. SILGraphite renders TrueType fonts that have been extended by means of compiling a GDL program. It is currently being integrated into Gecko/Mozilla through the SILA project, a GNU/Linux port is also underway, and there are plans for OpenOffice.org and Abiword integration.
Apertium is a machine translation platform, initially aimed at related-language pairs, but recently expanded to deal with more divergent language pairs (such as English-Catalan). The platform provides a language-independent machine translation engine, tools to manage the linguistic data necessary to build a machine translation system for a given language pair, and linguistic data for a growing number of language pairs.
Ell is a library to write EBNF grammars as C++ code for quick development of LL(n) parsers or similar applications. It is not a tool to generate parsers (like ANTLR): the grammar you write is directly embedded into your C++ code. The core library is very light (less than 2000 lines of headers) and written in generation templates to achieve the fastest execution. The service provided by Ell is very similar to what Boost Spirit provides, but with a simpler object model, and without the need of the Boost library (it only depends on STL).