OpenVRML is a VRML and X3D browser plug-in and C++ toolkit for incorporating VRML/X3D support into applications. It provides VRML97 and Classic VRML X3D parsers, a runtime, and an OpenGL renderer as C++ libraries. The renderer is fully separate from the runtime library so that users can also provide their own renderer. The OpenVRML browser is provided as a D-Bus service, and is embeddable in host applications using XEmbed. The distribution provides both a stand-alone host and a host that runs as a Mozilla plug-in.
Castle Game Engine is a cross-platform 3D game engine written in Object Pascal. It includes a flexible system of 3D objects, with out-of-the-box levels, items, intelligent creatures, and more. Rendering and processing of 3D models in X3D, VRML, Collada, and other formats is implemented. Many graphic effects are available, including shadows, bump mapping, shaders, mirrors, and screen effects.
The X3D library is used to load an X3D file and render it using OpenGL (an X3D file is an XML file describing a 3D environment that can be rendered with OpenGL.) The library supports all the objects as defined in the X3D specification in 2006. The render library is still somewhat limited, though. It works well under Linux. It is likely to work on any Unix, and has worked under MS Windows before. The project includes a test that makes use of FLTK version 2.0-m3. That version of FLTK can be downloaded from the project repository, as FLTK itself actually ended up not publishing a concrete 2.0 version of the library.