RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.
Notion is a tiling tabbed window manager for X. This means the screen can be freely divided into tiles that contain the client windows. Multiple client windows can occupy the same tile; in that case they will be tabbed, much like browser tabs. This way, windows will not overlap and it becomes easier to manage your screen real estate. Its functionality can be configured and even extended with Lua scripts. Various scripts are available, such as for NetWM features and multihead support.
The aim of LucED is to be a fast and responsive X11 text editor with a simple but powerful user interface similar to NEdit. It uses Lua as an embedded scripting language, and features syntax highlighting that is configurable via PCRE regular expressions with arbitrarily nested patterns.