Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.
AA-lib is a low level gfx library just as many other libraries are. The main difference is that AA-lib does not require graphics device. In fact, there is no graphical output possible. AA-lib replaces those old-fashioned output methods with a powerful ASCII art renderer. The API is designed to be similar to other graphics libraries.
SDLmm is a C++ glue library for SDL, or the Simple DirectMedia Layer, which is a generic API that provides low level access to audio, keyboard, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. SDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. It also aims to be as platform independent as possible.
oSIP implements the Session Initiation Protocol (published by IETF as RFC 3261). It can provide signalling capabilities for multimedia applications (IP phones, etc.). It provides a fully usable parser for the SIP syntax and implements the "transaction layer" as defined in the draft. It also provides an SDP parser and extra features for the User Agent. It can be used to build both proxy and IP phones.
XPLC is a component system that tries to enable the use of components in a pervasive way. It aims to be easy to use, have low speed and size overhead, and be language and platform neutral. Basically, the idea is to leave no excuse for an application not to be component-enabled (being a component and/or using components).