A 'honeypot' is designed to detect server-side attacks. In contrast, a 'honeyclient' is designed to detect client-side attacks. Specifically, a honeyclient is a dedicated host that drives specially instrumented applications to access remote servers to see if those servers are behaving in a malicious manner (by compromising the client). Honeyclients can proactively detect exploits against client applications without known signatures. This framework uses a client-server model with SOAP messaging as the primary communication method, and uses the free version of VMware Server as a means of virtualizing the client environment.
Free Conquest and Colonization of America is a remake of a fantastic old game from Microprose called Colonization. Those who have played Civilization will find the game style very similar. In Civilization, the game time goes from pre-history to the future, but in Free Conquest and Colonization of America, all action happens during the exploration age, from 1492 to 1800. The goal of the game is to build a colony in America and make this colony grow big enough to be able to achieve independence from the motherland. A player can choose among the English, French, Dutch, and Spanish nations, each having its own qualities and problems. During colonization, the player will face many challenges, such as negotiating (and making war, if necessary) with other European colonies and native tribes. Winning the hearts of the colonists (by making they feel that the colony is their home) is the key to getting enough support to fight for independence. Allowing religious freedom in your colony will attract more colonists persecuted for their faith in Europe.
BDDs [bry86] (or more precisely ROBDDs) are efficient data structures for representing a boolean formula. They are widely used in formal verification, in particular symbolic model-checking. Ruby- BDD, based on Buddy, provides access to BDDs from Ruby, a powerful and very easy to use object-oriented language. The purposes are quick prototyping and education.