Networked Decision Making is fun Web-based group decision making software to complement meetings and voting. There are many situations in which groups need to make decisions. Existing methods are inefficient, synchronous, and often overly influenced by politics, egos, and hierarchy. Hence the need for a new method without these limitations. Networked Decision Making is developed on the web2py platform and is fully compatible with Google App Engine and most SQL platforms.
Weed-FS is a simple and highly scalable distributed file system. There are two objectives: to store billions of files, and to serve the files fast! Instead of supporting full POSIX file system semantics, it implements only a key-file mapping. Instead of managing all file metadata in a central master, it manages file volumes in the central master and lets volume servers manage files and the metadata. This relieves concurrency pressure from the central master and spreads file metadata into volume servers' memories, allowing faster file access with just one disk read operation. It is modelled on Facebook's Haystack design paper. Only 40 bytes of disk storage are required for each file's metadata, and disk reads are O(1).
Countdown Timer until specified Date-Time starts a countdown to a time defined in forms. It can take a given time for the end of a countdown from form inputs which define the year, month, day, hour, minute, and second. The object can also take the end time from static page elements with identifiers which start with a given prefix. The object can start the countdown and keep updating page elements which show the remaining time to the end.
RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.
Obix is an object-oriented programming language designed to make it easy to quickly write reliable code. More reliability is achieved through language features which consistently support the "Fail fast!" principle (every coding error should be detected as early as possible, preferably at compile-time, or else as early as possible at run-time). The Obix compiler generates Java binaries which can be executed on any Java virtual machine.