ClanLib is a cross-platform game SDK currently supporting Windows and Linux. It provides easy-to-use interfaces for 2D graphics, input, sound, resources, networking, GUI, OpenGL, and more. The goal is to provide a game SDK that does all the dirty work that all modern games need to implement anyway, thus making the game developer concentrate on the gameplay instead of reinventing the wheel over and over again.
CodeBase is a high-speed xBASE compatible database engine for C/C++, Visual Basic, Delphi & Java programmers. You can use CodeBase to write high performance database applications that are multi-user compatible with FoxPro, dBASE and Clipper, create anything from a Java applet to a full-blown Windows database application to a simple DOS utility, write scalable applications that can be deployed as single-user, multi-user or client/server, all without changing any of your source code, and port your applications to Windows, DOS, UNIX, OS/2, and Macintosh. There's a free 30-Day Test Drive option available. CodeBase is available for every major operating system including Windows XP, 2000, 9x, NT, CE, DOS, OS/2, Macintosh, and a variety of Linux and UNIX platforms including Solaris, SunOS, HP/UX, AIX, SCO, and others.
CodeGuide is a lean and fast IDE for Java and JavaServerPages. It features on-the-fly error checking, incremental background ("instant") compilation, powerful refactoring capabilities, and support for generic types. A visual debugger with on-the-fly class replacement (HotSwap) is also included.
Coin is an implementation of Open Inventor. Open Inventor is the de facto standard API for retained-mode 3D graphics programming. Open Inventor has a highly extensible design, and has been designed to allow for rapid development of highly interactive 3D graphics applications in the fields of CAD, engineering, scientific computing, simulation, VRML, and visualization.
Common C++ is a highly portable C++ class library meant primarily for the development of portable threaded applications. Support is provided both for POSIX platforms and native builds under Win32. The goal is to provide a truly common C++ framework for writing portable threaded applications that do not require a huge amount of runtime overhead to support, and hence can make C++ and threads suitable even for the development of trivial servers and applications.
Common C++ RTP is an experimental threadsafe RTP stack for use with Common C++. It uses a service thread to both schedule outgoing packets and organize arriving packets. Queued lists of packets are maintained both for sending and receiving, and packet payloads can be mixed such as for passing RTP telephony events. Recent builds of GNU ccRTP are also available for building handheld softphone clients using Open Embedded.