Alt+Connect manages dialup connections, allowing a group of networked machines to share a single Internet connection through their server. Custom client software lets users to start or stop their internet connection, and the server (connectd) ensures that the connection remains up only while someone's using it. Features include support for multiple ISPs and links (modems or ISDN channels), connection control lists, ability to record the time a user spends online and charge him for it, and the ability to enable and disable IP forwarding as a machine starts or stops using the Internet.
The stunnel program is designed to work as an SSL encryption wrapper between remote client and local (inetd-startable) or remote server. It can be used to add SSL functionality to commonly used inetd daemons like POP2, POP3, and IMAP servers without any changes in the programs' code. It will negotiate an SSL connection using the OpenSSL or SSLeay libraries. It calls the underlying crypto libraries, so stunnel supports whatever cryptographic algorithms you compiled into your crypto package.
UProxy is a proxy for UDP protocols. UProxy was initially designed to allow users to play Unreal Tournament matches over the Internet on computers sharing a dial up connection. It could also be used by any client-server application that uses the UDP protocol and doesn't require clients to bind a fixed port. UProxy should run under Windows, Linux, or any OS which supports BSD sockets.
Acorn is the second in a series of games created as part of the WorldForge bootstrapping endeavour, aimed at creating an engine for massively multiplayer online games. The previous demo featured skeletons moving across crude maps. Acorn builds on this by incorporating a Python-scripted, event-driven rule system, a glient/server architecture using the Atlas Protocol System, goal-motivated artificial intelligence, herding behavior and nutrient-based growth simulation, sound detection and automated reaction, and a richer collection of artwork, sound effects, and music.