jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java, and aimed at wide accessibility and fast deployment to desktop, Web, and mobile platforms. It is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation.
libnode is a C++ implementation of Node.js. Just like Node.js, libnode provides non-blocking I/O, which enables you to develop scalable Web applications in C++. The memory management of libnode is automatic, based on either shared_ptr or bdw-gc. libnode is good to use on embedded devices because its system resource consumption is lower than Node.js.
Linphone is an audio and video Internet phone with GTK+ and console interfaces. It uses the SIP protocol, and is compatible with most SIP clients and gateways. It can use various audio and video codecs such as Speex, GSM, G711, G722, ilbc, amr, Theora, H263-1998, MPEG4, H264, VP8, and snow.
Mediastreamer is a portable C library that allows you to create and run audio and video streams. It is designed for any kind of voice over IP applications. It features RTP connectivity, audio codecs (Speex, iLBC, G711, GSM, and AMR), video codecs (MPEG4, H263, H264, and Theora), sound card I/O, wav file streaming, webcam video capture, echo-cancellation, conferencing, parametric equalization, and various other utilities. It has a modular design that makes it extensible through plugins. This is the media-streaming component of linphone, a GPL SIP video phone.
nxlog is a modular, multi-threaded, high-performance log management solution with multi-platform support. In concept, it is similar to syslog-ng or rsyslog, but is not limited to Unix/syslog only. It can collect logs from files in various formats, receive logs from the network remotely over UDP, TCP, or TLS/SSL on all supported platforms. It supports platform-specific sources such as the Windows Eventlog, Linux kernel logs, Android device logs, local syslog, etc. Writing and reading logs to/from databases is also supported for many database servers. The collected logs can be stored into files, databases, or forwarded to a remote log server using various protocols. The old BSD Syslog and the newer IETF syslog standard (RFC 3164 and RFC 5424-5426) are fully supported by nxlog in addition to XML, JSON, CSV, GELF, and other custom formats. A key concept in nxlog is to be able to handle and preserve structured logs so there is no need to convert everything to syslog and then parse these logs again at the other side. It has powerful message filtering, log rewrite, and conversion capabilities. Using a lightweight, modular, and multi-threaded architecture which can scale, nxlog can process hundreds of thousands of events per second.