Bibfilex is software to create and manage archives of bibliographical items (books, articles, etc.) according to Biblatex structure and rules. It is far less advanced than other bibliographic managers like JabRef, and allows only a few customizations. Its strength is speed and lightness, especially when used with many items. It uses SQLite as a database. It can store the items according to each of the entry types described in the Biblatex manual (book, article, etc.), import the content of a file in Biblatex format (like a JabRef database, a Mendeley BibTex exported file, or a Google Books BibTex downloaded file), export data to a Biblatex file (like a JabRef database), locate an item just typing its author name, title, etc. filter the items by selecting a keyword in a list, filter the items according to three different conditions (or to manually modify the SQL statement of the filter to make it more suitable or complex) or according to the \cite commands contained within a Latex document, associate various attachments (files of every kind) with each item, activate autocompletion of data in each field with “Ctrl + Space”, automatically create unique BibTex keys according to a pattern defined by the user, and specify the fields (columns) shown in the grid view of the data. It is also possible to replace the \cite and \printbibliography commands in a Latex document with extended citations and bibliography, which are composed according to a user-defined pattern, to export the Latex file in other formats more easily.
DAE Tools is cross-platform equation-oriented process modelling, simulation, and optimization software. Various types of processes (lumped or distributed, steady-state or dynamic) can be modelled and optimized. They may range from very simple to those which require complex operating procedures. Equations can be ordinary or discontinuous, where discontinuities are automatically handled by the framework. Model reports containing all information about a model can be exported in XML MathML format, automatically creating high-quality documentation. The simulation results can be visualized, plotted, and/or exported into various formats.
pyHIDS is a host-based intrusion detection system. It uses an RSA signature to check the integrity of its database. Alerts are written in the logs of the system, and can be sent via email to a list of users or on IRC channels (through the irker IRC client). You can define rules to specify files to be checked periodically.
DataStatix manages data of every kind, creates statistics and graphs, and exports data easily to the R environment. Its features include user management (create, delete, modify password) within the software, different levels of user data access (administrator, standard, read-only), user-defined templates (models) of data, the ability to create new databases easily, importation and exportation of data in CSV format, and synchronization of existing data from a CSV file created with DataStatix.
Liquid War 6 is an original multiplayer wargame. You have to control an army formed with thousands of pixels that look like liquid, and try and eat your opponent. This is a total rewrite of the (now quite old) Liquid War 5 version. It's still in beta stage, with many imperfections and no network play but it's playable now.
Peg Solitaire is a board game played with pegs: in the classic mode, the board has 33 positions and 32 tokens because the center position is without form. The objective of Peg Solitaire is to remove the pegs but only with horizontal and vertical movements. It is also known as English peg solitaire or Senku. In the reverse modes, initially there is only one piece on the board.
minidb is a Python module that utilizes the SQLite3 database library in order to store and retrieve Python objects. It utilizes Python's __slots__ mechanism to determine the column names, and uses the class name for table names. Data is always stored as text in the database, but will be converted using the type specified in __slots__ (which therefore has to be a dict).
Octaspire Crates! is a scriptable, skinnable, extensible, and relocatable 3D action puzzle game. All the missions, game entities (or crates), game states, and configuration of the game engine are implemented as plain text Lua-scripts. So, if you know Lua, you can write new game entities, game states, missions, and levels with any text editor, without any special development tools. New skins can be created with any image editor that can save .png images, dropped into a new subdirectory under the resources/textures directory, and changed in the configuration file config.lua. Crates has also its own (simple) implementations for all the different container classes it needs (like vector, string, and so on) to keep the external dependencies fewer.