QuickFind is a cross-platform Java application for searching files in your computer. Its sole purpose is to save user time by searching the desired file almost instantly. It is designed to support all of the major computer platforms. The user can schedule caching or manually cache at any time on selected directories. Once the caching is done, all you have to do is input the name of the file you want to find.
Sanzang is a compact and simple cross-platform machine translation system. It is especially useful for translating from the CJK languages (Chinese, Japanese, and Korean), and it is very suitable for working with ancient and otherwise difficult texts. Unlike most other machine translation systems, Sanzang is small and approachable. Any user can develop his or her own translation rules, and these rules are simply stored in a text file and applied at runtime.
papaya CMS is a Web Content Management System based on open standards (including XML, XSLT, PHP, and MySQL/PostgreSQL). It is compatible with almost every operating system, is platform-independent, is multi-lingual, offers great usability, and is easy to extend via its plugin system. It is scalable and perfect for business websites.
Multiple Drop-Down Select Lists Creator is an Ajax script for creating drop-down select lists. Options can be stored in a MySQL database or in a text file on the server. An administration page is provided for composing <option> lists, adding options in <select> lists, modifying options data, deleting lists, and saving and loading lists. Each option can have additional content that is displayed within a separate HTML element.
TinyIB is a lightweight PHP image board which emulates the functionality of 4chan. If you use MySQL or SQLite, you can use it to create an efficient setup able to handle large amounts of traffic. If you don't use a database, it can store posts as text files for a portable setup capable of running on virtually any PHP host.
ENet for C# wraps the C-language ENet networking library. For games and other realtime applications, if you use TCP, old data can hold up newer data, even if it is no longer relevant (old positions, etc.). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.