EO is a template-based, ANSI-C++ evolutionary computation library that helps you to write your own stochastic optimization algorithms quickly. Evolutionary algorithms form a family of algorithms inspired by the theory of evolution, and solve various problems. They evolve a set of solutions to a given problem in order to produce the best results. These are stochastic algorithms because they iteratively use random processes. The vast majority of these methods are used to solve optimization problems, and may be also called "metaheuristics". They are also ranked among computational intelligence methods, a domain close to artificial intelligence. With the help of EO, you can easily design evolutionary algorithms that will find solutions to virtually all kind of hard optimization problems, from continuous to combinatorial ones.
Galois is a computer game of the "falling blocks" type, but with unique features. Unlike most other games of that type, it is not limited to blocks made of four two-dimensional, square bricks: you can choose among several different brick shapes, blocks composed of more or fewer bricks, and even between two- and three-dimensional games.
NetCrack is cluster software developed to distribute a hashing algorithm's cracking process work using a brute force attack. Currently, it only supports the two most commonly used hashing algorithms: MD5 and SHA-1. Support is included for MySQL, safe mode, and others. It works like a client/server application, where the server is unique for each cluster network and its job is to distribute the cracking process work, coordinate the nodes, and prevent connections and data integrity errors.
RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.
minidb is a Python module that utilizes the SQLite3 database library in order to store and retrieve Python objects. It utilizes Python's __slots__ mechanism to determine the column names, and uses the class name for table names. Data is always stored as text in the database, but will be converted using the type specified in __slots__ (which therefore has to be a dict).
Subtivals provides project subtitles for cinema festivals. Hard copies for film festivals do not always carry subtitles, especially for the hard-of-hearing. Subtivals' goals are the projection and the control of subtitles superimposed on a cinema screen. Projecting subtitles on top of another screen is called soft-titling, surtitling, supertitling, or even sometimes electronic subtitles or virtual subtitles.
Octaspire Crates! is a scriptable, skinnable, extensible, and relocatable 3D action puzzle game. All the missions, game entities (or crates), game states, and configuration of the game engine are implemented as plain text Lua-scripts. So, if you know Lua, you can write new game entities, game states, missions, and levels with any text editor, without any special development tools. New skins can be created with any image editor that can save .png images, dropped into a new subdirectory under the resources/textures directory, and changed in the configuration file config.lua. Crates has also its own (simple) implementations for all the different container classes it needs (like vector, string, and so on) to keep the external dependencies fewer.
I is a programming language that was designed to be efficient to write and run. The system incorporates many major libraries, allowing the creation of major projects such as Aciqra. It is an interpreted language and supports CGI scripting through the use of the CGI for Aciv/I extension.