LuaRocks is a deployment and management system for modules in the Lua programming language. It aims to provide facilities for Lua such as those from module systems of other scripting languages, such as Ruby's RubyGems or Perl's CPAN. LuaRocks allows Lua modules to be installed as self-contained packages called "rocks", which also contain version and dependency information.
EGSL is a small interpreter which can execute Lua scripts. It includes some functions for fast and easy game development. These are image manipulation functions, functions for 2D drawing, sound and music, input via mouse, keyboard, and joypad, and some helper functions. The engine is based on SDL, SDL_gfx, and SDL_mixer, and additionally on SDL_image on Haiku-OS.
The Crate Game Engine is a game engine that is designed to make creating games trivial. The rendering and scripting engines are removed from the game engine to make the specialization of games as easy as possible. Currently, scripting support is implemented to allow a Lua script to be put directly in the game file, which can be validated as XML. Multiplayer text based adventure-style games can be played with the existing console rendering engine.
TMake is a fast, lightweight, yet very powerful Build System. You can use TMake to build projects or create new ones. It supports C, C++, C#, Java, and Go compilers and over 100 different packages. It can perform C and C++ dependency checking. It is very fast. It uses for Lua for plain and simple build scripts. It has a GUI.
Avoision is a very simple arcade-style game. There's no story, no fancy graphics, no campaigns--just frantic, high-speed gameplay. Gameplay consists of moving a green block around with the arrow keys. The goal is to capture the red block before the timer runs out to score points. You must avoid all the white blocks that appear as you progress through the game.