GPSBabel converts waypoint data between about fifty file formats, including Magellan and Garmin serial, Garmin USB, Mapsource, Mapsend, Streets & Trips, Delorme, National Geographic, many PDA formats, and many others. It is endian and word-size safe, includes a GUI, and runs on a variety of operating systems. It also supports Groundspeak GPX extensions for geocaching.
Berkeley DB XML is a native XML database engine for use within your product. Made available as a C++ library with language bindings for Java, Perl, Python, PHP, and Tcl, it integrates directly into your application (it is not a standalone database server). It provides XQuery access into a database of document containers. XML documents are stored and indexed in their native format using Berkeley DB as the transactional database engine.
Ayam is a free 3D modelling environment for the RenderMan interface. It features good RIB export, CSG (all RenderMan primitives supported), and NURBS modelling. Features instancing, arbitrary number of modeling views, object clipboard, independent property clipboard, n-level undo, console, and Tree-View with Drag-and-Drop support.
VMD (Visual Molecular Dynamics) is designed for the visualization and analysis of biological systems such as proteins, nucleic acids, lipid bilayer assemblies, etc. It may be used to view more general molecules, as VMD can read standard Protein Data Bank (PDB) files and display the contained structure. VMD provides a wide variety of methods for rendering and coloring a molecule: simple points and lines, CPK spheres and cylinders, licorice bonds, backbone tubes and ribbons, cartoon drawings, and others. VMD can be used to animate and analyze the trajectory of a molecular dynamics (MD) simulation. In particular, VMD can act as a graphical front end for an external MD program by displaying and animating a molecule undergoing simulation on a remote computer. VMD uses OpenGL and OpenGL Programmable Shading Language for high performance rendering of large structures.
The Snack sound extension adds commands for sound play/record and sound visualization, e.g. waveforms and spectrograms. It supports in- memory sound objects, file based audio, streaming audio, WAV, AU, AIFF, and MP3 file formats, synchronous and asynchronous playback. The visualization canvas item types update in real-time and can output postscript. New commands and file formats can be added using the Snack C-API.