h2incn tries to directly convert C/C++ headers to Nasm-style include files, and can be used in a makefile. It is useful if you want to use the same structures or external variable declarations in C and assembler code, and you don't want to use two separate files and update both each time you change something. It is written in a mix of C and C++ code. It currently works for simple files.
RenderConfig allows the definition of a set of modifications that can be used to transform (or render) a set of source files to provide tailored configuration specific to a particular instance of an application. A typical use case for this is where your application requires a set of configuration files that identify multiple servers that provide particular application services. These application servers will differ depending on whether you are running the application in development, testing, or in production. With RenderConfig, at build time you can explicitly produce a set of configuration files that support all of these configurations, providing the ability to ship the configuration with the other build artifacts.
KBall is a game of skill and reflexes suitable for all ages. The idea is to move a ball around the map without falling or running out of time, and getting the prizes, in order to reach the exit. The map has different traps, such as slides, pushers, jumps, falls, and walls, etc. Maps are viewed from top view, and the walls and player's ball are real-time rendered in beautiful 3D. There is a map editor available inside of the game, to make custom maps.
CLI is a command line interface compiler for C++. It allows you to specify the options that your program supports, their types, and default values. This specification can then be translated to C++ classes that implement parsing of the command line arguments and provide a convenient and type-safe interface for accessing the extracted data.