Image Alchemy has the ability to convert between over 90 different raster image formats (including all colorspace and compression variations of each format). Color management features include gamma correction, undercolour removal, seven high quality dithers, colorspace conversion, and palette manipulation. It also includes a Postscript interpreter.
TextureWorks is an awesome collection of natural textures. Hundreds of commercial-quality brick, water, sky, stone, cloth, wood, and marble textures and surfaces are included in the package. There are many different categories. Registration comes with two free bonus products and access to a large sound effects library.
ivata masks is a library of routines developed in Java/JSP/Struts that automatically create masks and lists based on Java reflection and settings specified in XML, which saves a huge amount of time. Rather than developing input screens and lists for each value object class, you need to define just two screens - one for lists, the other for input masks. An XML file defines which fields should be displayed or filtered out in each, and the library automatically interrogates the value object classes to discover which fields are available for display. Struts messages automate the field labels based on the field name as a key.
FusionCharts is a Flash charting component that can be used to render data-driven and animated charts in your Web and dekstop applications and presentations. FusionCharts is a cross-browser and cross-platform and can be used with any scripting language and database. It is used with ASP.NET, ASP, PHP, JSP, ColdFusion, Ruby on Rails, Python, simple HTML pages, or even PowerPoint presentations. You do not need to know anything about Flash to use FusionCharts. All you need to know is the language you're programming in. FusionCharts offers over 45 types of 2D and 3D charts.
Lua FLTK is a binding of the FLTK widget set (www.fltk.org) to the language Lua (www.lua.org). It tries to make the use of FLTK widgets seem natural to Lua programmers. It uses a simple constructor syntax, remaps C++ values onto Lua conventions, and provides direct set/get access to widget properties.
MakeNG is a system of makefiles that, in conjuncture with a patch to GNU Make, provides a concise, extensible, logically organized and easily modified system of makefiles to build any source tree or combination of components you can envision. MakeNG sports a fully documented extensible API on top of the classic GNU Make syntax (which is great for backwards compatibility).