Channel is a C++ template framework for distributed message passing and event dispatching. Its major components (message IDs, routing algorithms...) are highly configurable as template parameters. As a namespace shared by peer threads, channels support publish/subscribe scope control, message filtering, and translation.
Instant Links is a way to automate your link partners. People can add a reciprocal link from the bottom of the page in each category. It makes it easy to sign up to be placed on your Web site. It features automatic checking of link partners links, search engine friendly pages, unlimited links and categories, broken links verification, personalized email notifications, import DMOZ listings for an instant directory, cron for automatic updating, Google PageRank display, random link display, easy installation and backup, and easy site integration. Instant Links can be a stand alone niche directory.
VRaptor 2 is a Web-based MVC and IOC framework based on many frameworks and ideas (Seam, Stripes, Webwork, Hibernate Annotations, etc). It makes full use of Java 5 Annotations. It favors convention over configuration, because configuration in XML/properties/annotations is always easy to make mistakes and repetitive (aka copy and paste in many places). This framework uses a more imperative approach, instead of having many XML files to configure lifecycle and other properties. Most of the settings go inside plain Java objects (POJO), so the team knows exactly what is going on and where.
WebDyne is a dynamic content engine for Apache or FastCGI servers such as lighttpd. It allows Perl code to be linked or embedded into HTML pages, selective rendering of HTML sections within pages based on logic, and much more. It supports features such as templating, and selective caching of dynamic content to minimise server load and increase throughput.
CrissCross is a small cross-platform C++ library for console and file I/O, CPU identification (CPUID), hashing (MD2, MD4, MD5, SHA-1, SHA-256, SHA-512, Tiger), sockets (TCP and UDP only currently), and data structures (LList, DArray, RedBlackTree, AVLTree, SplayTree, etc). It is designed to run on Windows, Linux, FreeBSD, OpenBSD, NetBSD, Mac OS X, and even the Nintendo DS. Other platforms may become supported upon request. The main idea is to provide the ability to write a program using identical calls on the major platforms without needing to rewrite code.