Shadowed Horizons is a collection of classes and utilities that form a gaming software development kit. The aim of the project is to spare programmers the need to perform countless mundane or repetitive tasks in writing their games. When complete, this software will be a generalized framework for computer games of any type.
SiteFusion allows object-oriented PHP applications to operate as OS-native applications through a XULRunner-based thin client. The client connects to the SiteFusion daemon through an ordinary Web server, and applications run in separate continuous processes. Two-way communication is enabled, without the need for additional Web server configurations. The implementation of the XUL framework in a PHP class structure includes an implementation of the Mozilla tree view optimized for very large trees, supporting drag-and-drop, editable cells, and sorting.
Standard GUI Framework for C is a framework for building GUI applications in ANSI/ISO standard C in a platform independent (i.e. portable) manner. The framework currently only targets X11, but there are plans to target both Microsoft Windows (Win32) and Apple Mac OS X (Carbon) after the initial release is done.
The Standard Portable Library (SPL) is a smart pointer based, cross platform application framework. It is intended to be used instead of STL, and has an API that should be familiar to .NET and Java programmers. It includes basic types such as Date and DateTime, runtime pointer debugging, collection templates, file I/O, networking, database access, threading, and XML parsing.
Steph is a portable C library for text mode windows, menus, dialogs, etc. The interface with the underlying system is provided by a separate library, so to port to a new system, only the interface library needs to be rewritten. Interface libraries are provided for Unix/Curses and IBM PC compatibles running DOS.
Stone Three Foundation Classes (S3FC) is a software library which facilitates the rapid development of high-performance distributed computing applications. It is implemented as a number of C++ classes and functions that includes an efficient multi-threading framework built on top of POSIX threads, numerous efficient and lightweight queues, local (intraprocess) and network transports that provide object replication, secure network communications via OpenSSL, synchronization via mutexes, semaphores, or condition variables, periodic notification, an extensible and modular marshaling (serialization) system, a message passing system, an event dispatching and handling framework, local and remote event logging, and much more.
Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.