MachDB is machine database to catalog of the changing state of your hosts. It consists of a database, an aggregator, an XML spec, and some example information gathering scripts. Along with a Web UI, these form the basis of a system that will allow you to catalog the current and historical state of the hosts in your infrastructure. It has been designed with scale in mind, and the goal is to support 10k hosts. It is being actively developed and is used in production at a few organizations.
check_mssql_health is a plugin for Nagios that allows you to monitor an MS SQL Server. Among the list of metrics are time to login, buffer cache hit rate, page life expectancy, full table scan rate, free space in databases, batch requests/second, and many more. Installation of the DBD::Sybase Perl module is required.
orDrumbox is a fully-featured drum machine and audio sequencer that is pattern oriented, has an automatic composer, automatic sound assignations, custom drum kits, loop support, and the ability to import and export songs. Its main features are a pattern seqencer, a drumkit editor, a piano roll, a step sequencer, sound generation, soft synth, and the ability to import and export MIDI files and Wave files.
TSPSG is intended to generate and solve "travelling salesman problem" (TSP) tasks. It uses the Branch and Bound method for solving. Its input is a number of cities and a matrix of city-to-city travel costs. The matrix can be populated with random values in a given range (which is useful for generating tasks). The result is an optimal route, its price, step-by-step matrices of solving, and a solving graph. The task can be saved in an internal binary format and opened later. The result can be printed or saved as PDF, HTML, or ODF. TSPSG may be useful for teachers to generate test tasks or just for regular users to solve TSPs. Also, it may be used as an example of using the Branch and Bound method to solve a particular task.
Free Conquest and Colonization of America is a remake of a fantastic old game from Microprose called Colonization. Those who have played Civilization will find the game style very similar. In Civilization, the game time goes from pre-history to the future, but in Free Conquest and Colonization of America, all action happens during the exploration age, from 1492 to 1800. The goal of the game is to build a colony in America and make this colony grow big enough to be able to achieve independence from the motherland. A player can choose among the English, French, Dutch, and Spanish nations, each having its own qualities and problems. During colonization, the player will face many challenges, such as negotiating (and making war, if necessary) with other European colonies and native tribes. Winning the hearts of the colonists (by making they feel that the colony is their home) is the key to getting enough support to fight for independence. Allowing religious freedom in your colony will attract more colonists persecuted for their faith in Europe.
A 'honeypot' is designed to detect server-side attacks. In contrast, a 'honeyclient' is designed to detect client-side attacks. Specifically, a honeyclient is a dedicated host that drives specially instrumented applications to access remote servers to see if those servers are behaving in a malicious manner (by compromising the client). Honeyclients can proactively detect exploits against client applications without known signatures. This framework uses a client-server model with SOAP messaging as the primary communication method, and uses the free version of VMware Server as a means of virtualizing the client environment.