Armadillo is a C++ linear algebra library (matrix maths) aiming towards a good balance between speed and ease of use. The API is deliberately similar to Matlab's. Integer, floating point, and complex numbers are supported, as well as a subset of trigonometric and statistics functions. Various matrix decompositions are provided through optional integration with LAPACK and ATLAS numerics libraries. A delayed evaluation approach, based on template meta-programming, is used (during compile time) to combine several operations into one and reduce or eliminate the need for temporaries.
SYINF shows in brief a system's CPU brand and model, RAM size, disk space, operating system, regional parameters, and current date and time. It can run in interactive (menu) or batch mode. There are two versions, in the C and C++ languages. They have been tested on 21 (15) compilers, 27 (26) operating systems, and 19 architectures. (Figures in parentheses are for the C++ version.) Both versions are conveyed in source code form only, each as a single ~35 KB source text file.
PC-BASIC is an interpreter for GW-BASIC files. It can run and convert between ASCII, bytecode, and "protected" (encrypted) .BAS files. It implements floating-point arithmetic in the Microsoft Binary Format (MBF) and can therefore read and write binary data files created by GW-BASIC.
Fix8 is a modern open source C++ FIX framework featuring complete schema driven customisation, high performance, and fast application development. The system is comprised of a compiler for generating C++ message and field encoders, decoders, and instantiation tables, a runtime library to support the generated code and framework, and a set of complete client/server test applications. For the same message, Fix8 encodes 3.2 times faster and decodes 2.3 times faster than Quickfix, an average of 2.7 times. In other words, it reduces encode latency by 69% and reduces decode latency by 56%.
British bingo runs in your browser and uses 3 by 9 boards. The game simulates the other players. Players make mistakes and chat. Players leave, join, and re-join between and during games. You can have over 10,000 players. You can hear the players and the caller talk. You can change the sizes to fit a small screen