Ecasound is a software package designed for multitrack audio processing. It can be used for simple tasks like audio playback, recording, and format conversions, as well as for multitrack effect processing, mixing, recording and signal recycling. It supports a wide range of audio inputs, outputs, and effect algorithms. Effects and audio objects can be combined in various ways, and their parameters can be controlled by operator objects like oscillators and MIDI-CCs. A versatile console-mode user interface is included in the package.
GImageView is a GTK+ based image viewer. It supports tabbed browsing, thumbnail table views, directory tree views, drag and drop, reading the thumbnail cache of other famous image viewers, and a flexible user interface. It also support movies using the Xine library and MPlayer, and supports images in compressed archive formats like tar.gz, zip, and lha.
Eric is a full featured Python and Ruby editor and IDE, written in Python. It is based on the cross platform Qt GUI toolkit, integrating the highly flexible Scintilla editor control. It is designed to be usable as an everyday quick and dirty editor as well as being usable as a professional project management tool, integrating many advanced features that Python offers the professional coder. Eric includes a plug-in system, which allows easy extension of the IDE functionality with plug-ins downloadable from the net. Current stable versions are Eric4 based on Qt4 and Python 2 and Eric5 based on Python 3 and Qt4.
Berkeley DB XML is a native XML database engine for use within your product. Made available as a C++ library with language bindings for Java, Perl, Python, PHP, and Tcl, it integrates directly into your application (it is not a standalone database server). It provides XQuery access into a database of document containers. XML documents are stored and indexed in their native format using Berkeley DB as the transactional database engine.
Free Conquest and Colonization of America is a remake of a fantastic old game from Microprose called Colonization. Those who have played Civilization will find the game style very similar. In Civilization, the game time goes from pre-history to the future, but in Free Conquest and Colonization of America, all action happens during the exploration age, from 1492 to 1800. The goal of the game is to build a colony in America and make this colony grow big enough to be able to achieve independence from the motherland. A player can choose among the English, French, Dutch, and Spanish nations, each having its own qualities and problems. During colonization, the player will face many challenges, such as negotiating (and making war, if necessary) with other European colonies and native tribes. Winning the hearts of the colonists (by making they feel that the colony is their home) is the key to getting enough support to fight for independence. Allowing religious freedom in your colony will attract more colonists persecuted for their faith in Europe.