90 projects tagged "Windows"
BZFlag is a 3D, multiplayer, tank battle zone, capture the flag game that pits players against each other in a networked environment. It runs on Windows 95/98/NT/2000, Linux, MacOS 10.x, Irix, Solaris, and others. An OpenGL accelerator is highly recommended, but it is playable with 3D in software.
dopewars is a UNIX rewrite of the MS-DOS program of the same name, which in turn was inspired by John E. Dell's "Drug Wars" game. You have one month to buy and sell drugs on the streets of New York, the aim being first to pay off your debt to the loan shark and then to make a fortune. And if you have to shoot a few cops in the process, well... The game includes TCP networking allowing you to meet (and shoot) other human drug dealers. Computer drug dealers are currently in development.
Lincity is an SVGALIB (Linux only) and X based city/country simulation game for Linux and other Unix platforms (Solaris, FreeBSD, HP_UX, AIX, SCO and IRIX). There is also a Win32 version (win95 and NT) available as a separate package. The game reminds a bit of SimCity but has it's own goals and methods to get there.
The WorldForge Project is developing a complete, distributable framework for massively multiplayer online roleplaying games. The system will include a number of fully developed roleplaying worlds with unique maps, histories, creatures and legends. To run these worlds on the servers a balanced but highly customisable set of roleplaying rules is being developed. Provisions will be made to allow others the ability to recode the servers to use alternate rule sets. A standard protocol named Atlas is being developed to allow a common communication layer between clients, servers, and associated tools. For software packages that make up the system being developed by the WorldForge project, please see the dependencies for this record.
XPilot is a graphical multi-player maneuvering game with less-exciting graphics, but more speed, tactics, and insults. Some people also use it for UDP network analysis. Over the past eight years of playing and development, tons of features have been added to the game, from basic weapons like shotguns and missiles to more recent ones like phasing devices, invisibility, or hyperjump.
The Robot Auto Racing Simulator (RARS) consists of a simulation of the physics of cars racing on a track, a graphic display of the race, and a separate control program (robot "driver") for each car. The goal of the game is to implement such a control program in order to compete against other programmers. An official formula one season is held every year.