The Mesh Viewer is an easy-to-use, lightweight application for displaying three dimensional models (triangular meshes) from a variety of file formats. It uses OpenGL to render the models. Triangular meshes can be displayed texture mapped (with optional bilinear filtering), solid, or as a wire frame (all lines or just the front lines). Loaded models can be rotated, translated, and scaled (all done with the mouse). The model is lighted by multiple light sources. Viewpoints can be saved.
ThinLinc is a fast and versatile remote desktop solution. It is based on open source software such as TigerVNC, SSH, and PulseAudio. The ThinLinc server software can be used to publish Linux/Unix desktops and applications to thin clients. The system also supports Windows Remote Desktop Services and VirtualBox. ThinLinc supports redirection of sound, serial ports, disk drives, local printers, and Smart Card readers. Clients are available for a wide variety of platforms. When used with the VirtualGL software, ThinLinc can deliver high performance graphics with OpenGL applications in a thin client environment.
CADauno is a 3D modeling tool based on the NURBS surfaces. It aims to exploit the power of NURBS at representing free forms. It provides an interpolation facility ("skinning" technique), which enables the designer to create a closed surface passing through different section curves. This makes it possible, as an example, to build a human body 3D model starting from sections provided by a Computed Axial Tomography scanner.
libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more.
ioquake3 (or ioq3 for short) builds upon id Software's Quake 3 source code release. It cleans it up, fixes bugs, and adds features. Its goal is to be the Quake 3 distribution upon which people base their games and projects. Its design goals include optimizing the engine for playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of the engine has been ported to many new platforms. While it doesn't have PunkBuster (and never will), it does provide more security for servers and clients by way of various bugfixes which aren't in id's client.
OSG composer was designed to unleash the potential of OSG developers and users. It facilitates the creation of simple to complex 3D scenes, which combine geometries from different sources. It lets you add models from different sources, place them visually using the draggers, use advanced Snap tools, add 3D text to your scene, add texture coordinates to the models, duplicate and create instances of geometries in the scene, automatically pack your scenes with all its textures in a zip file so you can share it with other users, and fix problematic models and bring them back to life.