CFL (Compressed File Library) is meant for the save-files used by games, and other sorts of data files. Its features include pluggable class factories, easy CFL file creation at runtime, and the ability to have multiple separate CFL objects in memory at the same time. The package also includes a CFL testing tool to make it easier to port the library and to create additional plug-in compressors, preprocessors, and ciphers. It also includes a makecfl utility, which makes it easy to create ini files.
The C++ Portable Types Library (PTypes) is a simple alternative to the STL that includes multithreading and networking. It defines dynamic strings, character sets, variants, lists and other basic data types along with threads, synchronization primitives and IP sockets. It is portable across modern Unix and Windows systems and includes a sample HTTP daemon showing the full power of the library.
Lua is a great programming language that prides itself on ANSI C portability, small size, simplicity, and ease of embedding. Due to these goals, the official Lua distribution cannot provide features common to popular stand-alone scripting languages. The goal of the LuaCheia project is to make a full-featured language based on Lua that makes it more usable as a stand-alone language.
U++ is a C++ cross-platform rapid application development suite focused on programmers' productivity without sacrificing runtime performance. Based on strictly deterministic design, it provides a viable alternative to garbage-collected platforms, even for business logic oriented problems.
SIMD Cross-platform headers is a cross- platform, cross-compiler, cross CPU C/C++ header collection that aids the creation portable vectorized (SIMD) C/C++ code. It supports (or partially supports) x86 (MMX/SSE/SSE2) GCC and MSVC, PPC Altivec GCC and CodeWarrior, ARM GCC, and software-emulated SIMD.