BEYE (Binary EYE) is a portable advanced file viewer with a built-in editor for binary, hexadecimal, and disassembler modes. It contains a highlighting Java/AVR/i86-AMD64/ARM-XScale/PPC64 disassembler, full preview of MZ, NE, PE, LE, LX, DOS.SYS, NLM, ELF, a.out, arch, coff32, PharLap, and rdoff executable formats, a code guider, and many other features.
e3 is a full-screen, user-friendly text editor with an interface similar to that of either WordStar, Emacs, Pico, Nedit, or vi. It's heavily optimized for size and independent of libc or any other libraries, making it useful for mini-Linux distributions and rescue disks. The assembler version supports Linux, FreeBSD, OpenBSD, NetBSD, Win9x, QNX, Atheos, BeOS, ELKS, and DOS. There is also a separately distributed version written in C which supports some other Unix versions and CygWin. It is also possible to use regular expressions by using child processes like sed. e3 has a built in arithmetic calculator.
The GRASP Project has created an algorithmic-level graphical representation for software called the Control Structure Diagram (CSD). The CSD was created to improve the comprehension efficiency of Ada source code and, as a result, improve software reliability and reduce software costs. Since its creation, the CSD has been expanded and adapted to include other languages. GRASP provides the capability to generate CSD's from Ada 95, C, C++, Java, and VHDL source code in both a reverse and forward engineering mode with a level of flexibility suitable for professional application. GRASP has been integrated with the GNU family of compilers for Ada (GNAT) and C (gcc), and Sun's javac compiler for Java. Use of GRASP is not restricted to these compilers, however. This has resulted in a comprehensive graphically-based development environment for these languages. The user may view, edit, print, and compile source code as CSDs with no discernible addition to storage or computational overhead.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. It was originaly created as a commercial product, but is now being released under the GPL. The engine was designed from the beginning to be cross platform, and ran on Windows (DirectX, GL), and the Sony Playstation. The production pathway ran on Windows, and extended 3DStudio Max to be our level editor. The engine is currently being ported to Linux (it runs, but needs work), with plans to port the production pathway as well. Developers are wanted to help with this effort.
Botan is a crypto library written in C++. It provides a variety of cryptographic algorithms, including common ones such as AES, MD5, SHA, HMAC, RSA, Diffie-Hellman, DSA, and ECDSA, as well as many others that are more obscure or specialized. It also offers SSL/TLS (client and server), X.509v3 certificates and CRLs, and PKCS #10 certificate requests. A message processing system that uses a filter/pipeline metaphor allows for many common cryptographic tasks to be completed with just a few lines of code. Assembly and SIMD optimizations for common CPUs offers speedups for critical algorithms like AES and SHA-1.
ZSNES is an SNES emulator for i386 machines running Linux, DOS, or Windows. It allows you to play most SNES games on your PC. It also adds several enhancements not present in the original SNES such as filters to improve image quality, savestates to be able to save/restore your game at any time, and more.