The GRASP Project has created an algorithmic-level graphical representation for software called the Control Structure Diagram (CSD). The CSD was created to improve the comprehension efficiency of Ada source code and, as a result, improve software reliability and reduce software costs. Since its creation, the CSD has been expanded and adapted to include other languages. GRASP provides the capability to generate CSD's from Ada 95, C, C++, Java, and VHDL source code in both a reverse and forward engineering mode with a level of flexibility suitable for professional application. GRASP has been integrated with the GNU family of compilers for Ada (GNAT) and C (gcc), and Sun's javac compiler for Java. Use of GRASP is not restricted to these compilers, however. This has resulted in a comprehensive graphically-based development environment for these languages. The user may view, edit, print, and compile source code as CSDs with no discernible addition to storage or computational overhead.
Zephyr Basecamp is a functioning GTK frontend and PostgreSQL backend enterprise project that gives small and midsize businesses the same level of inventory, order entry, sales tracking, and accounting functionality as would be expected from commercial applications. It has interfaces for both X11/GNOME/Linux and Windows.
jGRASP integrates the Control Structure Diagram (CSD) seamlessly and unobtrusively into source-code editing for Java, C, C++, Objective-C, Ada, and VHDL. The CSD is a control flow and data structure diagram that fits into the space normally taken by indentation in source code. Its intention is to improve the readability of source code. The CSD also enables source code folding in a meaningful way, based on code structures. jGRASP provides lots of editing features, an integrated Java debugger, UML dependency diagrams for Java, configurable colors and font size, and click-to-error for compile and runtime (Java stack dumps) errors.
LinXtris is a simple Tetris clone. Although the name is inspired on Linux, the game is designed to run on any platform that supports the Gnat Ada compiler, the Gtk+ toolkit and the GtkAda binding. This game should compile easily on any *nix and Windows system since GtkAda using Gnat does not require a makefile for each specific platform.