TacitPixel (formerly libTAP ) is a prototyping system for virtual reality and augmented reality applications. It runs on a variety of platforms. RAP (rapid application prototyping) is done through the Lua interface, which mirrors the C++ namespace as closely as possible. libTAP has a small but distinctive feature set, focused on prototyping of realtime 3D simulations.
The Crate Game Engine is a game engine that is designed to make creating games trivial. The rendering and scripting engines are removed from the game engine to make the specialization of games as easy as possible. Currently, scripting support is implemented to allow a Lua script to be put directly in the game file, which can be validated as XML. Multiplayer text based adventure-style games can be played with the existing console rendering engine.
World Domination is a real-time strategy game that uses the Stratagus engine and was inspired by the Axis and Allies board game. It is unique amoung RTSes because it does not require you to havest resources. Instead, you receive money based on how much territory you occupy. This allows the focus of the game to be on combat and not the management of workers.
C/Invoke is a library which can call C functions at runtime with no prior knowledge of the function prototypes. This capability is used to allow any language to call native libraries without writing a separate module in C, similar to the P/Invoke functionality of the .NET framework.
Infon Battle Arena is a networked multiplayer real-time programming game featuring little creatures fighting for food. You upload your Creature Code (written in Lua) to a game server using a telnet Interface. The game server then runs your code. The graphical client can be used to watch running games or replay recorded games.