GraphicsMagick is a robust collection of tools and libraries which support reading, writing, and manipulating an image in over 90 major formats including popular formats like DPX, DICOM, BMP, GIF, JPEG, JPEG-2000, PDF, PNG, PNM, SVG, and TIFF. A high-quality 2D renderer is included, which provides a subset of SVG capabilities. C, C++, Perl, Tcl, and Ruby are supported. Originally based on ImageMagick, GraphicsMagick focuses on performance, minimizing bugs, and providing stable APIs and ABIs. It runs on all modern variants of Unix, Windows, and Mac OS X.
LuaRocks is a deployment and management system for modules in the Lua programming language. It aims to provide facilities for Lua such as those from module systems of other scripting languages, such as Ruby's RubyGems or Perl's CPAN. LuaRocks allows Lua modules to be installed as self-contained packages called "rocks", which also contain version and dependency information.
Scrupp is a 2D engine that uses OpenGL for hardware-accelerated visualization. All of its functionality is exported to the Lua programming language. Using Scrupp means writing Lua scripts. It features support for movies and networking and enables run-time image creation using Cairo.
CorsixTH is a clone of Theme Hospital. As computers evolve, we risk losing some classic games. Bullfrog's Theme Hospital, published in 1997, is a classic simulation game, but getting it to run natively on modern operating systems is getting progressively harder. CorsixTH aims to reimplement the game engine of Theme Hospital, and to be able to load the original game data files. This means that you will need a purchased copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After most of the original engine has been reimplemented, the project will serve as a base from which extensions to the original game can be made.
Avoision is a very simple arcade-style game. There's no story, no fancy graphics, no campaigns--just frantic, high-speed gameplay. Gameplay consists of moving a green block around with the arrow keys. The goal is to capture the red block before the timer runs out to score points. You must avoid all the white blocks that appear as you progress through the game.