The Geospatial Data Abstraction Library (GDAL) is a unifying C/C++ API for accessing raster geospatial data, and currently includes formats like GeoTIFF, Erdas Imagine, Arc/Info Binary, CEOS, DTED, GXF, and SDTS. It is intended to provide efficient access, suitable for use in viewer applications, and also attempts to preserve coordinate systems and metadata. Python, C, and C++ interfaces are available.
Poedit is a gettext translation (.po file) editor for Unix, Windows, and OS X. It aims to provide translators with a simple, easy to use user interface with all the essential tools such as spellchecker or translation memory. It can also be used to manage translations for small projects.
WideStudio is a multi-platform integrated development environment for building windowed event-driven applications. It uses its own independent class libraries. Automatic source code generation is provided by the application builder, which also provides project management and automatic makefile generation. WideStudio can be used to develop applications on Linux, Solaris, and Windows.
ZooLib allows one to write a single set of C++ sources which can be compiled into native executables for Mac OS, Windows, BeOS, or POSIX-compliant systems that use the X Window system (such as Linux). Zoolib provides a GUI toolkit with a uniquely flexible layout system. It also provides a single-file database format, TCP networking, and extensive debugging support. ZooLib applications are multithreaded. ZooLib requires only minimal support from the underlying OS and platform GUI layer, and thus could be ported to a completely new platform without too much difficulty. ZooLib is fully production quality on Windows and MacOS, completely implemented but untested on BeOS, and not yet complete on POSIX. Please note that the sources from the "demo" branch are also required to build ZooLib or to get started writing your own ZooLib applications.
The JThread package contains classes that represent a thread and a mutex. On a Unix-like platform, the pthread library is used as the underlying thread mechanism. On an MS Windows platform, Win32 threads are used. By using these wrapper classes, you can easily create applications that use threads without having to worry about which platform the program will be running on.