BZFlag is a 3D, multiplayer, tank battle zone, capture the flag game that pits players against each other in a networked environment. It runs on Windows 95/98/NT/2000, Linux, MacOS 10.x, Irix, Solaris, and others. An OpenGL accelerator is highly recommended, but it is playable with 3D in software.
interpcom is a command interpreter library in C that can be used to build scientific applications. It is very easy to add new commands. The library contains an expression evaluator that can be used to parse the arguments of the commands. It is possible to define "objects" which are arrays of numbers having a name, and structures. It is possible to use threads (several programs running simultaneously).
AA-lib is a low level gfx library just as many other libraries are. The main difference is that AA-lib does not require graphics device. In fact, there is no graphical output possible. AA-lib replaces those old-fashioned output methods with a powerful ASCII art renderer. The API is designed to be similar to other graphics libraries.
Open Simp-X is a powerful Internet platform for everyone, attempting to change programming for the Internet with sharing database information. It strives for scalablility, reliability, and ease of use. The platform consists of a client/server pair. Security is a top priority, and data transfers are encrypted. Open Simp-X achieves scalability through plugins. Plugins can collect information, manipulate it, and send it back to the database. Writing plugins is easy since they do not have to worry about how to send or receive their information, and can focus on manipulating it. Open Simp-X can be set up to retreive data through a LAN or through a Web server.
SDLucid is a C++ wrapper library for the SDL media library. It aims to not only be a wrapper, but to also offer a cleaner interface than the original SDL, as well as increased functionality. This additional functionality includes fonts, PNG loading, graphical primitives, built-in mixing, mod playing, and MP3 decoding. SDLucid follows naming conventions, approximating those of the Standard Template Library.
skstream is a network transport library written in C++ using the iostream interface. It provides classes for handling TCP socket connections. It is derived from the FreeSockets library by Rafael Guterres Jeffman. Its primary use to the WorldForge project, who maintain this version, is as a transport for Atlas-C++, the standard Atlas protocol implementation.