Dreams Eternal is an FPS game that focuses on a strong story line and puzzle solving. It is set in the dream world. The very short summary of the story is that a scientific experiment went wrong and everybody is stuck in the dream world. You have to end this experiment by hopping from dream to dream. In every dream you have to find clues to try to find out how the experiment can be aborted.
Glt is a library of C++ classes and routines for programming interactive 3D graphics with OpenGL. The aim of Glt is to augment the OpenGL API with convenient mechanisms for manipulating the OpenGL state machine. Glt is a work in progress, and by no means covers the entire OpenGL specification. However, it already includes several useful classes and is designed so that additional classes can be added easily. In addition to Glt, the GlutMaster classes provide C++ wrappers for the GLUT API.
Jmol is a Free, Open Source molecule viewer and editor. It is a collaboratively developed visualization and measurement tool for chemical scientists. Jmol is an active project, and there are new features being added to it on a daily basis. Users are encouraged to modify it to fit their needs and to contribute their changes to the project.
Mercat is a light-weight, cross platform programming language. It is garbage collected and self hosting and produces portable byte-compiled binaries that can be executed on any platform with the appropriate interpreter. Interpreters are available for Linux, DOS (32-bit) and DOS (16-bit) and the interpreter source should be easily compilable for other platforms.
PLIB is a set of libraries to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. It's used by Majik3D, FlightGear, and others, and includes libraries for GUI widgets, sound replay, geometry, scene graph, joystick, and fonts/text.
Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.
XPLC is a component system that tries to enable the use of components in a pervasive way. It aims to be easy to use, have low speed and size overhead, and be language and platform neutral. Basically, the idea is to leave no excuse for an application not to be component-enabled (being a component and/or using components).
Kelly is a JBuilder 4 & 5 plugin that makes it easy to deploy EJBs to JOnAS 2.x. Kelly can be installed and run with other JBuilder 4 & 5 plugins such as BEA WebLogicServer 5.1, BEA WLS 6, IBM WebSphere 3.5, Borland AS 4.5, etc. Kelly provides services to Jbuilder 4 & 5 java developers such as the ability to create any XML deployment files required by JOnAS 2.x, hot loading and unloading of any EJBs to JOnAS (only for JBuilder 5), control of JOnAS start-up from JBuilder 4 & 5, and the supply of JOnAS word dictionaries to JBuilder 4 & 5 in order to enhance the JBuilder 4 & 5 text completion services.