screen-scraper is a tool for extracting data from Web sites. It works much like a database that provides access to the information of the Web. It provides a graphical interface allowing you to designate URLs, data elements to be extracted, and scripting logic to traverse pages and work with scraped data. Once these items have been created, screen-scraper can be invoked from external languages such as .NET, Java, PHP, and Active Server Pages. It can be scheduled to scrape information at periodic intervals, and can automatically write extracted data to CSV files.
GeneSyS aims to define and implement a middleware architecture for generic system monitoring and supervision. It is an Information Society Project (IST-2001-34162) sponsored by the European Commission. It provides a middleware- and agent-based approach for system monitoring and management. It uses WebServices technology (SOAP) for communication between components and XML-based descriptions of monitoring information.
Crowd is a Web-based single sign-on (SSO) tool that simplifies application provisioning and identity management. It has connectors for popular open source projects like Apache (via Perl) and Subversion. Pre-built connectors for other popular commercial products like Jive Forums, JIRA, and Confluence are also available.
Whiskers is an educational PocketPC application that tries to exploit all the hardware available on most common PDAs providing a link between different features such as GPS-Bluetooth-Wireless. Generally, whiskers was built with radio reconnaissance in mind as help for geocachers or wardrivers, but also as a penetration and audit tool. There is support for in-depth device scanning, triggering actions based on filters when certain devices are in range, centralized GPS logging with search functions for private or public databases, and much more.
ENet for C# wraps the C-language ENet networking library. For games and other realtime applications, if you use TCP, old data can hold up newer data, even if it is no longer relevant (old positions, etc.). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.