Haskell IDoc extracts interface documentation and declarations from Haskell modules based on standard Haskell layout rules and a small number of clues that the programmer embeds in interface comments. These clues have been designed to be visually non-imposing when displaying the source in a text editor. Interface documentation is rendered in standard markup languages. IDoc has been designed to be simple to use and install.
Darcs is an advanced revision control system. It has two particularly distinctive features which differ from other revision control systems: each copy of the source is a fully functional branch, and underlying it is a consistent and powerful theory of patches. In spite of its power, darcs is simple to use, in part because of the symmetry that is restored by making each copy of the repository a branch.
PXSL ("pixel") is a convenient shorthand for writing markup-heavy XML documents. It provides XML authors and programmers with a simple, concise syntax that they can use to create XML documents. For more advanced users, it offers customizable shortcuts and sophisticated refactoring tools like functional macros that can markedly reduce the size and complexity of markup-dense XML documents.
Asynchronous DNS Resolver for Haskell is a library that provides an asynchronous DNS resolver on top of GNU ADNS. Not all options are supported, but A, MX, and PTR lookups work nicely. There is also support for retrieving generic RR types, CNAMEs, and for NSEC zone walking. The library can be expected to work with fine ADNS 1.4 or later. It might also work with version ADNS 1.3, but that hasn’t been tested.
GeBoP stands for General Boardgames Player. GeBoP allows you to play 9 strategic boardgames against the computer or against another player. You can even watch a number of computer players fight among themselves. Some of the games can be played with a variable number of players, and other games can be played on various board sizes. GeBoP features a unified best move engine. Because of this, additional strategic boardgames are easy to add to the application.
Unbounded Tic-Tac-Toe is an implementation of a popular game: the user plays against the computer, each placing their mark (X or O) at a vacant place on the board. The goal is to get a specific number (between 2 and 10, usually 5) of marks in a row, either horizontally, vertically, or diagonally. The twist is that the board is infinite.