ADODB is a set of advanced PHP database abstraction classes. It supports MySQL, PostgreSQL, Interbase/Firebird, Informix, Sybase SQL Anywhere, Oracle, MS SQL 7 and 2000, SAP DB, Sybase, DB2, FrontBase, Foxpro, Access, Netezza, LDAP, ODBTP, ADO, and generic ODBC. A metatype system is built in, making it possible to figure out that types such as CHAR, TEXT, and STRING are equivalent in different databases. It also features portable database creation, database-backed session support (with encryption), SQL performance monitoring, and database health checks.
Allegro is a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers. It also provides fixed and floating point mathematical functions, 3D functions, file management functions, compressed datafile, and a GUI.
'App' is a preprocessor for C++ that accepts as input arbitrary C++ code that may contain embedded constructs for specifying algebraic data types and associated pattern matching operations, and produces as output the same code with all such constructs translated to normal C++. What app essentially does is provide for C++ pretty much the same capabilities that functional languages have regarding algebraic types. 'Applib' is the associated runtime library that supports the core run time requirements of the translated code, and which provides additional utilities (applib is covered by the LGPL).
bigFORTH is a native code Forth. It was originally developed on the Atari ST for the Motorola 68k processor and was recently ported to Intel 386, running under a DOS extender (GO32). bigFORTH is available for Linux and Windows 95/98/NT in pre-beta-test. This version is available under GPL. The most striking new feature is the graphical user interface MINOS and the form editor Theseus. MINOS is a graphic user interface (GUI) for X, written for bigFORTH-Linux and bigFORTH-Win32. It includes a rapid GUI developement editor (Theseus).
BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, and image and signal-processing tools.
ccaudio2 is a simple, highly portable, stand-alone, C++-based framework for manipulation of audio data. Its goal is to be a C++ framework that is as useful as "audiofile" or "sndfile" is for C programming, and to cover various generic and useful manipulations of audio data as well as audio file access. A stand-alone audio processing command line tool is also provided to demonstrate library functionality. ccaudio2 compiles under Mac OS X, POSIX systems, and Win32 systems.
CGI::Application is a Perl framework intended to make it easier to create sophisticated, reusable Web-based applications. This module implements a methodology which can make Web software easier to design, easier to document, easier to write, and easier to evolve. CGI::Application builds on standard, non-proprietary technologies and techniques, such as the Common Gateway Interface and Lincoln D. Stein's excellent CGI.pm module. CGI::Application judiciously avoids employing technologies and techniques which would bind a developer to any one set of tools, operating system, or Web server.
ChemApp is a programming tool from the area of computational thermochemistry. It is a library consisting of a rich set of subroutines, based on the thermodynamic phase equilibrium calculation module of ChemSage. It permits the calculation of complex, multicomponent, multiphase chemical equilibria and their associated energy balances. ChemApp is available as object code for a wide range of platforms and as a shared library/DLL. ChemApp "light" is the free version of ChemApp, and although it is restricted in two ways compared to the regular version, it gives you almost the same functionality.
ClanLib is a cross-platform game SDK currently supporting Windows and Linux. It provides easy-to-use interfaces for 2D graphics, input, sound, resources, networking, GUI, OpenGL, and more. The goal is to provide a game SDK that does all the dirty work that all modern games need to implement anyway, thus making the game developer concentrate on the gameplay instead of reinventing the wheel over and over again.