Eric is a full featured Python and Ruby editor and IDE, written in Python. It is based on the cross platform Qt GUI toolkit, integrating the highly flexible Scintilla editor control. It is designed to be usable as an everyday quick and dirty editor as well as being usable as a professional project management tool, integrating many advanced features that Python offers the professional coder. Eric includes a plug-in system, which allows easy extension of the IDE functionality with plug-ins downloadable from the net. Current stable versions are Eric4 based on Qt4 and Python 2 and Eric5 based on Python 3 and Qt4.
Qt is a comprehensive, object-oriented development framework that enables development of high-performance, cross-platform rich-client and server-side applications. When you implement a program with Qt, you can run it on the X Window System (Unix/X11), Apple Mac OS X, and Microsoft Windows NT/9x/2000/XP by simply compiling the source code for the platform you want. Qt is the basis for the KDE desktop environment, and is also used in numerous commercial applications such as Google Earth, Skype for Linux, and Adobe Photoshop Elements.
Minesweeper 3K is an original implementation of the classic game of Mines. Games can be saved and loaded. High scores are saved by level. The game is paused when the window loses focus. Several styles of the game are available, with the possibility to add new styles without having to change the code. The game is internationalized in five languages.
I Only Think (IOT) is a brain-computer interface that allows you to control a computer by thought. It relies on the OpenViBE technology to analyze electrical signals emitted by the brain. The project is primarily intended for people with reduced mobility, allowing them more autonomy.
RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.
GSL shell offers an interactive user interface that gives access to the GSL collection of mathematical functions. It is based on the powerful and elegant scripting language Lua. GSL shell is not just a wrapper over the C API of GSL, but offers a much more simple and expressive way to use GSL. The objective is to give the user the power to easily access GSL functions without having to write a complete C application. It also has a powerful module to produce plots or almost any kind of graphics based on data or functions.