Web 2.0 has drastically shifted typical Web users from passive users to active developers. Web users share photos and videos, write blogs, and extend wiki pages. Yet end users need support to build their own applications on the Web. WEUP aims to provide the required tools for Web users to develop programmable artifacts on the Web. However, Web users have different domains of interest for development. Therefore, providing a one-off tool for all the Web users on the Web is not possible. WEUP provides a Web-based infrastructure for developing and sharing customizable EUP tools so that Web 2.0 communities can tailor them to create EUP integrated development environments according to their domain.
OOOGUI is a dynamic CMS that lets you define your data structure (objects, relations between objects, queries on objects), and lets you create public and private HTML pages to view and modify your content. All of this is done through a WYSIWYG interface. OOOGUI is multilingual, manages role based permissions, and generates PHP and Smarty code that you can customize for your needs. Other features include an easy installation wizard, rich HTML and PHP editors, automatic resampling of uploaded images, automatic flv conversion of uploaded videos, automated site replication, caching of all queries, caching of all resized images, multiple sites with one backend, and creation of pages and navigation through drag and drop. The data model can be modified at production time, and all frontend pages can be regenerated with one click. The frontend pages have inline content administration.
JS Slideshow Content can present a slideshow of HTML content. It can look inside a page element which contains different children slideshow elements which will be made visible one at a time. The slide show elements switch from one to another automatically after a configurable period of time or using object functions to switch to the next and previous slideshow element.
RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.