white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.
TuxKart is a 3D GoKart racing game with several famous OpenSource mascots participating. The game uses PLIB and OpenGL, and is portable to a wide range of OS's. There are several racecourses provided, with full information on how to add your own. Except for a few minor details, this game is essentially complete, and very playable.
Moab Grid Suite is a professional grid workload management solution that integrates scheduling, management, monitoring, and reporting of workloads across independent clusters. Moab makes moving to a grid easy by adding grid-optimized job submission and management in a matter of minutes. Moab optimizes data staging and seamlessly integrates with existing security mechanisms or with grid security tool kits such as Globus. It gives sites extensive control over ownership-based access, priority, and service levels. It provides fine-tuned control over the workload and resources to make the grid usable.
TORQUE is a resource manager that provides control over batch jobs and distributed compute nodes. It is a community effort based on the original *PBS project and, with more than 1,200 patches, it has incorporated significant advances in the areas of scalability, fault tolerance, and feature extensions.
Moab Utility/Hosting Suite enables true utility computing that empowers resource providers to service those needing access to personalized resources. This suite gives any HPC organization the ability to host or immediately access specific resources or entire compute environments, which Moab dynamically provisions and schedules (including operating systems, security, credentials, applications, network, storage, etc.).
ioquake3 (or ioq3 for short) builds upon id Software's Quake 3 source code release. It cleans it up, fixes bugs, and adds features. Its goal is to be the Quake 3 distribution upon which people base their games and projects. Its design goals include optimizing the engine for playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of the engine has been ported to many new platforms. While it doesn't have PunkBuster (and never will), it does provide more security for servers and clients by way of various bugfixes which aren't in id's client.
Drqueue is a distributed rendering queue. It helps manage jobs on a render farm. It works under Linux, Mac OS X, FreeBSD, IRIX, and Windows, supports Maya, Blender, Lightwave, Mental Ray, Bmrt (Renderman), 3Delight, and Pixie out of the box, and can support any other renderer or computing task that can be handled via scripting.
Big Brother is a combination of monitoring methods. Unlike SNMP where information is just collected and devices polled, Big Brother is designed in such a way that each local system broadcasts its own information to a central location. Simultaneously, Big Brother also polls all networked systems from a central location. This creates a highly efficient and redundant method for proactive network monitoring.