Tic-tac-toe is an OpenGL game that focuses on graphical effects, specifically realistic 3D rendering of water. The water surface is procedurally generated, and the pieces float realistically on top of it. The water is textured, blended, and environment mapped. It is fully refracted and incorporates the Fresnel term for opacity.
Motorsport is a project with a clear goal: to create the most realistic vehicle simulation possible. This includes cars and trucks, which can be driven using common input devices such as keyboards and steering wheels. It limits realism to what the hardware, and is intended for hardcore driving simulator fans. This means that it will try to have realistic physics, but not necessarily 'playable', 'easy', or 'fun' physics - these characteristics will depend on which vehicle is driven and on what a person is trying to drive it.
YAJOGLB (Yet Another Java OpenGL Binding) allows Java programmers to access their native OpenGL library. The library is implemented using Java's JAWT to access the native windowing system, along with JNI calls to OpenGL. Programs using the binding must use the shared library provided, since this is not a pure Java library.
The Noble Ape Simulation is a collection of a number of autonomous simulation components including a landscape simulation, biological simulation, weather simulation, sentient creature (Noble Ape) simulation, and a simple intelligent-agent scripting language (ApeScript). Noble Ape also contains a social simulation where the Noble Apes can be tracked in terms of social groups and also over many generations to explain social phenomenon to users looking to study this kind of interaction. It has been in development for more than a fifteen years.
Elmer is a computational tool for multi-physics problems that has been developed in collaboration with Finnish universities, research laboratories and industry. It includes physical models of fluid dynamics, structural mechanics, electromagnetics, and heat transfer. These are described by partial differential equations which are solved by the Finite Element Method (FEM). It comprises of several different parts. The geometry, boundary conditions and physical models are defined in ElmerFront. The resulting problem definition is solved by ElmerSolver. Results are the visualized by ElmerPost. An ElmerGrid utility may be used for simple mesh manipulation.
CryptEngine is a fast 3D engine for Java. It is based on OpenGL and provides components and objects allowing the description and rendering of 3D scenes. Unlike several other 3D engines, it focuses on rapid application development and makes it possible to create and render complex 3D scenes without having to learn OpenGL. A large collection of demos are included, demonstrating the many features and providing you with valuable design techniques and tricks. It also facilitates game design with a sound system, scripting, and networking.