34 projects tagged "Windows"
MiniD is a scripting language influenced by Lua, D, Io, Python, and other languages. It has a C-style syntax, is dynamically typed, and is designed to be easily embedded within and extended by a larger host application. It is written in (and is designed to be used from) the D programming language. It can also be used as a standalone language. Some external libraries are currently under development, including bindings to SDL, OpenGL, and libpcre.
U++ is a C++ cross-platform rapid application development suite focused on programmers' productivity without sacrificing runtime performance. Based on strictly deterministic design, it provides a viable alternative to garbage-collected platforms, even for business logic oriented problems.
The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.
Xye is a puzzle game in which the objective is to get all the gems in each level. The mission is not as easy as it sounds: there are traps, monsters, and very hard puzzles everywhere. The player can interact with objects in the game in a lot of ways, and some of the objects can also interact with other objects.
The C++ Portable Types Library (PTypes) is a simple alternative to the STL that includes multithreading and networking. It defines dynamic strings, character sets, variants, lists and other basic data types along with threads, synchronization primitives and IP sockets. It is portable across modern Unix and Windows systems and includes a sample HTTP daemon showing the full power of the library.
EGSL is a small interpreter which can execute Lua scripts. It includes some functions for fast and easy game development. These are image manipulation functions, functions for 2D drawing, sound and music, input via mouse, keyboard, and joypad, and some helper functions. The engine is based on SDL, SDL_gfx, and SDL_mixer, and additionally on SDL_image on Haiku-OS.