This is the full source release of the "equalize_it" C=64 music disk, scripted in TKS and powered by EQU, SidPlay2, SDL, libpng, zlib, and OpenGL. "Equalize it" is a nostalgic journey through 20 years of C=64 SID music featuring many well known SID composers like Jeff, Martin Galway, Rob Hubbard, Mitch'n'Dane, Reyn Ouwehand, Matt Gray, and many more.
ZSNES is an SNES emulator for i386 machines running Linux, DOS, or Windows. It allows you to play most SNES games on your PC. It also adds several enhancements not present in the original SNES such as filters to improve image quality, savestates to be able to save/restore your game at any time, and more.
HLA Adventure is an adventure game that was written in Randy Hyde's HLA language. It features Mippy, a cute dragon that lives happily in the forests and caves and often comes out during the later part of the day to eat leaves, smoulder decaying trees, and generally romp around like every good dragon should.
XBMC Media Center (formerly Xbox Media Center) is a multimedia player/jukebox application for Linux, Mac OS X, Windows, and Xbox. It can be used to play or view most common video, audio, and picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, and GIF directly from a CD or DVD in the Xbox DVD-ROM drive or from the Xbox hard drive. XBMC can also stream files over a local network or from the Internet. Playlist and slideshow functions, a weather forecast, and many audio visualizations are also included.
The Torque Network Library is a robust, secure, and easy-to-use cross-platform C++ networking API designed for high performance simulations and games. It features a UDP- based connection architecture with DoS prevention functionality, different types of data guarantee, bit stream compression, server object replication and updating, and a simple, highly space efficient RPC mechanism. It includes a deterministic application journaling replay function for eliminating hard to find networking bugs.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. It was originaly created as a commercial product, but is now being released under the GPL. The engine was designed from the beginning to be cross platform, and ran on Windows (DirectX, GL), and the Sony Playstation. The production pathway ran on Windows, and extended 3DStudio Max to be our level editor. The engine is currently being ported to Linux (it runs, but needs work), with plans to port the production pathway as well. Developers are wanted to help with this effort.