Asymptote is a powerful descriptive 2D and 3D vector graphics language for technical drawing, inspired by MetaPost but with an improved C++-like syntax. It provides for figures the same high-quality level of typesetting that LaTeX does for scientific text. Asymptote is a programming language as opposed to just a graphics program. It can exploit the best features of script (command-driven) and graphical user interface (GUI) methods. High-level graphics commands are implemented in the language itself, allowing them to be easily tailored to specific applications.
GNU TeXmacs is a free wysiwyw (what you see is what you want) editing platform with special features for scientists. The software aims to provide a unified and user friendly framework for editing structured documents with different types of content: text, mathematics, graphics, interactive content. TeXmacs can also be used as an interface to many external systems for computer algebra, numerical analysis, and statistics. New presentation styles can be written by the user and new features can be added to the editor using Scheme.
Armadillo is a C++ linear algebra library (matrix maths) aiming towards a good balance between speed and ease of use. Integer, floating point, and complex numbers are supported, as well as a subset of trigonometric and statistics functions. Various matrix decompositions are provided through optional integration with LAPACK and ATLAS libraries. A delayed evaluation approach, based on template meta-programming, is used (during compile time) to combine several operations into one and reduce or eliminate the need for temporaries.
Gmsh is an automatic 3D finite element grid generator with built-in CAD and post-processing facilities. Its design goal is to provide a simple meshing tool with parametric input and advanced visualization capabilities. It is built around four modules: geometry, mesh, solver, and post-processing. The specification of any input to these modules is done either interactively using the graphical user interface (based on FLTK and OpenGL) or in ASCII text files using Gmsh's own scripting language.
Botan is a crypto library written in C++. It provides a variety of cryptographic algorithms, including common ones such as AES, MD5, SHA, HMAC, RSA, Diffie-Hellman, DSA, and ECDSA, as well as many others that are more obscure or specialized. It also offers SSL/TLS (client and server), X.509v3 certificates and CRLs, and PKCS #10 certificate requests. A message processing system that uses a filter/pipeline metaphor allows for many common cryptographic tasks to be completed with just a few lines of code. Assembly and SIMD optimizations for common CPUs offers speedups for critical algorithms like AES and SHA-1.
DOLFIN is the C++ interface of the FEniCS project for the Automation of Computational Mathematical Modeling (ACMM), providing a consistent PSE (Problem Solving Environment) for solving ordinary and partial differential equations. Key features include a simple, consistent and intuitive object-oriented API; automatic and efficient evaluation of variational forms through FFC; automatic and efficient assembly of linear systems; and support for general families of finite elements.
The Maximum Entropy Toolkit provides a set of tools and library for constructing maximum entropy (maxent) models in either Python or C++. It features conditional maximum entropy models, L-BFGS and GIS parameter estimation, Gaussian Prior smoothing, a C++ API, a Python extension module, a command line utility, and good documentation.
RKWard aims to provide an easily extensible, easy to use IDE/GUI for the R project. RKWard strives to combine the power of the R language with the (relative) ease of use of commercial statistical packages. While RKWard is far from finished, it is already useful as an IDE interface to the R language.
Motorsport is a project with a clear goal: to create the most realistic vehicle simulation possible. This includes cars and trucks, which can be driven using common input devices such as keyboards and steering wheels. It limits realism to what the hardware, and is intended for hardcore driving simulator fans. This means that it will try to have realistic physics, but not necessarily 'playable', 'easy', or 'fun' physics - these characteristics will depend on which vehicle is driven and on what a person is trying to drive it.