SYINF shows in brief a system's CPU brand and model, RAM size, disk space, operating system, regional parameters, and current date and time. It can run in interactive (menu) or batch mode. There are two versions, in the C and C++ languages. They have been tested on 20 (15) compilers, 26 (25) operating systems, and 18 architectures. (Figures in parentheses are for the C++ version.) Both versions are conveyed in source code form only, each as a single ~35 KB source text file.
BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, and image and signal-processing tools.
U++ is a C++ cross-platform rapid application development suite focused on programmers' productivity without sacrificing runtime performance. Based on strictly deterministic design, it provides a viable alternative to garbage-collected platforms, even for business logic oriented problems.
The NCBI C++ Toolkit provides portable libraries and applications for assisting genetic science. These include libraries for networking, SQL and BerkeleyDB access, CGI and HTML handling, ASN.1 and XML handling, sequence alignment engines, sequence retrieval engines, BLAST database engines, FLTK and OpenGL graphics toolkits, and basic system utilities.
Khayyam is a program for composing 3D scenes for rendering (similar to Poser and DAZ Studio). It can import character and scene models from many model formats (Poser, MD5, BSP, OBJ, 3DS, Collada, and formats used in most Illusion games). There is support for basic object placement, scaling, posing skeletal characters, and lighting. Scenes can be exported in POV-Ray format for rendering. Khayyam is implemented as a shell program using many libraries from the Floyd and Sodipodi projects.
The Simple Sockets Library makes sockets easy to use and comes as public domain source code. It resembles C's file I/O, uses whatever port is available, has named servers and port reuse, streaming/blocking sockets used, polling support, blocking/selection support via numerous functions, timeout control and firewall support.
Cultivation explores the social interactions within a gardening community. You lead one family of gardeners, starting with a single individual, and wise choices can keep your genetic line from extinction. While breeding plants, eating, and mating, your actions impact your neighbors, and the social balance sways between conflict and compromise. Cultivation features dynamic graphics that are procedurally-generated using genetic representations and cross-breeding. In other words, game objects are "grown" in real-time instead of being hand-painted or hard-coded. Each plant and gardener in the game is unique in terms of both its appearance and behavior.