"The Game" is a project designed to simplify the process of producing any high-quality cross-platform 2D or 3D graphical computer game. The hope is that any game can be produced simply by changing a few settings and pressing a "compile" button. The project has three "deliverables": a game engine library to abstract across the set of all possible computer games (applying object-oriented design methods to the general problem in such a way as to be usable in specific instances); a graphical interface for easy game design (an exercise in human interface design); and a gaming package with a lot of shiny games to play.
Deep Voyage is a collapse-style game in an underwater setting. The base mechanics are extended with many bonuses, anti-bonuses, and powerups. The game also includes a jigsaw mini-game and partially-interactive animated backgrounds which can be turned into screensaver mode when paused. During the game, the player helps a beautiful mermaid to win the royal garden design competition in Underwater Kingdom. So there is also a garden-building mini-game.
Xye is a puzzle game in which the objective is to get all the gems in each level. The mission is not as easy as it sounds: there are traps, monsters, and very hard puzzles everywhere. The player can interact with objects in the game in a lot of ways, and some of the objects can also interact with other objects.
Berusky is a logic game that is based on an ancient puzzle named Sokoban. The old idea of moving boxes in a maze has been expanded with new logic items such as explosives, stones, special gates, and so on. In addition, up to five bugs can cooperate and be controlled by the player.